• Àüü
  • ÀüÀÚ/Àü±â
  • Åë½Å
  • ÄÄÇ»ÅÍ
´Ý±â

»çÀÌÆ®¸Ê

Loading..

Please wait....

±¹³» ³í¹®Áö

Ȩ Ȩ > ¿¬±¸¹®Çå > ±¹³» ³í¹®Áö > Çѱ¹Á¤º¸°úÇÐȸ ³í¹®Áö > Á¤º¸°úÇÐȸ ³í¹®Áö C : ÄÄÇ»ÆÃÀÇ ½ÇÁ¦

Á¤º¸°úÇÐȸ ³í¹®Áö C : ÄÄÇ»ÆÃÀÇ ½ÇÁ¦

Current Result Document :

ÇѱÛÁ¦¸ñ(Korean Title) Áö´ÉÇü Æ©Å丵°ú °ÔÀÓ ±â¹Ý ÇнÀÀ» °áÇÕÇÑ ÄÜÅÙÃ÷ °³¹ß
¿µ¹®Á¦¸ñ(English Title) Content Development by Combining Intelligent Tutoring and Game-based Learning
ÀúÀÚ(Author) È«¸íÇ¥   ÇѱâÅ   ÀÌÀÇÇõ   ÃÖ¿ë¼®   MyoungPyo Hong   KiTae Han   EuiHyeock Lee   YongSuk Choi  
¿ø¹®¼ö·Ïó(Citation) VOL 16 NO. 05 PP. 0601 ~ 0605 (2010. 05)
Çѱ۳»¿ë
(Korean Abstract)
º» ³í¹®¿¡¼­´Â ºÎ¿ï ÇÔ¼ö °£·«È­¿¡ »ç¿ëµÇ´Â Karnaugh Map ±â¹ý ÇнÀÀ» À§ÇÑ Áö´ÉÇü Æ©Å丵À» Áö¿øÇÏ´Â GBL(Game based learning) ÄÜÅÙÃ÷¸¦ Á¦¾ÈÇÑ´Ù. ÀÌ GBL ÄÜÅÙÃ÷´Â °ÔÀÓ ±â¹Ý ÇнÀ°ú Áö´ÉÇü Æ©Å丵 ½Ã½ºÅÛÀÌ °¡Áö°í ÀÖ´Â ÀåÁ¡À» °áÇÕÇÏ¿© °ÔÀÓ ¿ä¼Ò¸¦ ÅëÇÏ¿© ÇнÀÀÚÀÇ Èï¹Ì¸¦ À̲ø¾î ÇнÀ¿¡ ¸ôÀÔÇÒ ¼ö ÀÖµµ·Ï ÇÏ°í, Áö´ÉÇü Æ©Å丵 ¸ðµâÀ» ÅëÇÏ¿© ¸ôÀÔ°¨À» ÇØÄ¡Áö ¾Ê´Â ¼öÁØ¿¡¼­ ÀûÀÀÀû Çǵå¹éÀ» Á¦°øÇÑ´Ù. º» ÄÜÅÙÃ÷ÀÇ ÇнÀ È¿°ú¸¦ °ËÁõÇϱâ À§ÇØ ½ÇÁ¦ ÇнÀ ȯ°æ¿¡¼­ ½ÇÇè Áý´Ü°ú ÅëÁ¦ Áý´ÜÀÇ Çо÷¼ºÃëµµ¸¦ ºñ±³ÇÑ °á°ú À¯ÀǹÌÇÑ Â÷À̸¦ È®ÀÎÇÒ ¼ö ÀÖ¾ú´Ù.
¿µ¹®³»¿ë
(English Abstract)
In this paper, we propose a GBL(Game Based Learning) content of intelligent tutoring capability. The objective of our GBL content is to learn the Karnaugh Map which is generally used to simplify boolean functions. Our GBL content well-motivates learners with interesting game-based scenarios and also, through an intelligent tutoring module, gives learners adaptive feedbacks such as hints and explanations while maintaining learners' contextual immersion. Additionally, we identified significant improvement in terms of learning effectiveness by analyzing the test results of two (experimental and controlled) student groups learning the Karnaugh Map.
Å°¿öµå(Keyword) °ÔÀÓ ±â¹Ý ÇнÀ   Áö´ÉÇü Æ©Å丵   ºÎ¿ï ÇÔ¼ö °£·«È­   Game based learning   Intelligent Tutoring   Boolean Function Simplification  
ÆÄÀÏ÷ºÎ PDF ´Ù¿î·Îµå